The last dump from 2024!

Get cozy.
The last dump from 2024!
Well, this isn't the last 2023 post. Nor did I try to learn from the stylistic choices I linked in my previous post. Also this is over a week overdue. 2024 is going great!
Honestly, I still like this picture. I wanted to do something more than just a pinup, use some reference, keep it desaturated, think seriously about light, color, and shadow shapes, have a coherent palate, do a simple background, etc., and I think I hit all those. I really like the speculars on the dildo and her dick, which is a technique/process entirely stolen from RCD here. The contrast and shapes on her stockings turned out well, too--I was really struggling with those. And I love the little black widow tattoo detail
Some things I still need to work on:
I made a lot of personal work in February. That's my excuse. I have some good ideas for March's illustration. This took probably 4 sessions for a total of 5-6 hours. Not bad.
Last 2023 post is coming literally tomorrow.
The lesson is: Don't try to figure out a process while doing it!
I wanted to make a second illustration this month. TBH I kind of set myself up for failure with this one:
I wanted to do something with multiple figures, more dynamic anatomy, really practice linework, and also use colored lighting. The drawing went fairly well (obviously there are some issues: hand anatomy, varying scales, varying line width, consistent face styles...) but this is more I can handle WRT actually finishing the work.
I wanted to airbrush in some basic hue variation/a little tone before going to work painting, since I had some success with that in a personal project:
...And here's where I just ran into a brick wall for two hours. This is as far as I got before my partner literally forced me to stop because of how late it was.
I'm pleased by the fact that the tones and hues read despite the limited value and color range, and I think the shadows are *generally* well-placed, but the point is that I don't know what I'm doing when it comes to rendering or choosing light/shadow colors/values.
I think this is really exacerbated by the colored light and the variety of skin/hair tones. I want to return to this one day but for now I need to move on for my own sanity.
I wanted to explore my own painting/rendering skills so I did some paintings from imagination in the style of Sinix's anatomy quick tips videos:
These are ok but I'm not really satisfied. Here's what I learned.
FWIW I used no reference because I really wanted to test my visual library and knowledge. I do use reference whenever I'm not just sketching for fun.
I really want to pursue the rendering style of these artists for now:
I know a lot of these artists work in different styles and do a lot of rendered work, but I want to pick a lane and stick to it for now, and that lane is basic light/shadow shapes with limited hue variation and very little rendering. I think these works of theirs do a good job showing that off.
The reason I'm picking this approach is because understanding hard light/shadow shapes is a building block for being able to make fully rendered work.
Let's keep going.
(I promise the last 2023 post is next)
://x.com/InCaseArt/status/1736695983981854970?s=20https://x.com/InCaseArt/status/1736695983981854970?s=20 hasdfttps: //x.com/InCaseArt/status/1736695983981854970?s=20I did a lot of studying last year, much of which bled into doodles/sketches.
I spent some time last spring sharpening some foundational digital painting skills. I took this forwards into some personal work. The caricatures on image three are really fun I think.
The last one is a copy of an old Jen Zee illustration. I feel like I say this all the time when talking about my inspirations but what a legend! Love her!
I thought this was supposed to be the last 2023 post, but it turns out I have too many studies! More later!
Here are some of my selected Inktober works. I mostly worked with water-based Tombow Brush Pens and specifically limited myself to four tones:
This was an attempt to force myself to think in big color blocks and light & shadow shapes. For the most part, I think it worked! The vast majority of these are from reference or outright studies. I'll link the original where I can find it/remember.
The first one that I did with this new method. A study of this illustration from Crom. His work is incredible!
From reference. I invented the face since the reference cut off at the neck IIRC. You can tell because the neck is too long given the perspective. Also really went too heavy on the shading on the face. The bad thing about traditional inking is that recovering from a mistake made with a darker brush is messy and/or not possible
Study of a Renaissance landscape painting
A lot of my practice this past year was studies that turned into sketches trying to apply that knowledge. You can see some of that here but I mostly saved that for the studies dump.
Yeah, you can see some photo reference work, some InCase studies, etc in these. I think my visual library is straight-up worse than having some kind of reference at least--I think I should make an effort to pull from reference without just copying whenever I'm doing original work. I know this is just kind of doodling but looking back over the last year in totality I think my best work is other peoples' work, which leaves a sour taste in my mouth. Not dissing observation as an artistic skill, but that's insufficient for my personal goals.
I'm going to post some of the work I did in 2023, and I'm going to try and show the good, the bad, and the ugly (as well as all the fucking work it takes!) as per my original mission. We'll start with gesture:
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From August, I think |
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Not timed, about October sometime. Ads and models are good reference for clothes and also interesting poses! |
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This and the above were from last month. Timed. As we go the times got longer. |